Hidden Object
A hidden-object game from one manifest: painted rooms cluttered with icons, and a list of things to find along the bottom by name, as pictures or as silhouettes. Mark the things to find with find: true; the plate scatters decoys from the theme around them (or from glyphs you name), never one that looks like something on the list. A click on a thing to find collects it; a click on anything else is a miss, a red cross and seconds off the clock, and quick misses earn a pause. A hint rings one thing still to find and recharges. Finding all of a scene moves on to the next, and the last ends the game, with the time and up to three stars against par. Scenes can mix in the adventure's other parts (an item found opens a locked door; found:attic in any condition). The solver proves every scene can be cleared, and adventure.info gives the order. Five layouts: classic, pictures, silhouettes, relaxed and kiosk. Ships empty on purpose.
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