Asset Review
Review a rigged asset the way the person who has to approve it wants to: drop a glTF or GLB and its animation clips arrive with a transport you can scrub. Play, pause, change speed or drag the bar to a specific frame; sequence several clips along one timeline with cross-fades when you need to see a transition. Then check how it is actually built — swap the whole scene to normals, unlit, depth or wireframe, read every material's type, metalness, roughness, opacity and texture flags, and edit them live to see what a change would look like before anyone touches the source. Vertex, normal and bounding-box overlays come from the mesh-debug layer, and Reset restores the original materials, so nothing you try here is destructive. Share the link and the reviewer needs no engine and no login. Serves game-development asset review, 3D content QA and museum playback.
Supported file formats: GLB, GLTF, FBX