Particle FX Lab

A technical-artist bench for particle effects, with nothing to import — pick a preset and it exists. Fire, smoke, sparks, explosion, fountain, snow, rain, magic, portal and dust each compile into real emitters plus force fields you can then retune. Add attractors, repellers, vortices, wind or divergence-free curl-noise turbulence and every system in the scene picks them up on the next frame; show the field gizmos to see where they reach. Emitters integrate on the CPU into one additive point cloud, so it runs anywhere WebGL does — no compute shaders. Only the small emitter and force SPECS persist, so a saved track is a few hundred bytes and re-spawns identically rather than storing baked particles. Ships empty: the effects are the ones you spawn.